Naughty Bear’s multiplayer modes were announced today by 505. The four different modes more or less translate to king of the hill, capture the flag, attack and defend and death match game modes standard to a lot of games.
The game modes come off as tacked on and don’t seem to offer anything additional to the experience. This is something a lot of games are guilty of – a totally underwhelming multiplayer experience. Sure, some games can drop a killer multiplayer and singleplayer experience but for the most part games should stick to what they are good at. Either offer us a good single player experience or go all the way with the multi.
In Naughty Bear, the single play experience is the focus and naturally the selling point of the game. The plot, which has drummed up some controversy, surrounds a bear who is the ONLY bear who did not get invited to a party and therefore decides to take revenge through torture, murder, and very likely: mediocre gameplay. For shock value it is chock full of “cutesy” graphics and imagery you would associate with children’s books… wait, this sounds kind of familiar…
Oh yeah, didn’t Rare do that on the goddamn N64?
Conker’s Bad Fur Day rocked some pretty solid reviews when it was released back in ’05 full of profanity, violence, pop culture references, a DECENT multiplayer mode, and pretty good graphics for its time – and it had the shock value that Naughty Bear is partially trying to ride on. I know that you can say that everything’s been done before so why should it be a big deal that Naughty Bear has a similar gimmick – the point is that Rare did it better.
I want to reserve judgment until Naughty Bear actually drops but at this point the only torture the game is bringing to us is the possibility of another boring title.
Tags: multiplayer, naughty bear, Playstation 3, XBox 360



